set window X property. value: any int number for x window position. duration: duration for transition. ease: The tweening method used, example: 'linear', 'circInOut'. All Tween Method
set window Y property. value: any int number for y window position. duration: duration for transition. ease: The tweening method used, example: 'linear', 'circInOut'. All Tween Method
set window Width property. value: any int number for width window. duration: duration for transition. ease: The tweening method used, example: 'linear', 'circInOut'. All Tween Method
set window Height property. value: any int number for height window. duration: duration for transition. ease: The tweening method used, example: 'linear', 'circInOut'. All Tween Method
set window property. x: window x position(leave empty to ignore). y: window y position(leave empty to ignore). width: window width(leave empty to ignore). height: window height(leave empty to ignore). duration: duration for transition. ease: The tweening method used, example: 'linear', 'circInOut'. All Tween Method scale: if checked it will use mutliple screen resolution(0 to 1(max)).
resetWindow()
reset window to last window property before load song.
set between 2nd strums or not. value:toggle of wnd strums or normal trasition: should add strums transition for player. trasition2: should add strums transition for opponent.
tag: tag of for custom field. data: how much strum to spawn. camera: camera target to custom field(selection: 'game', 'hud', 'other'). scrollX : scroll speed of x. scrollY : scroll speed of y. downscroll: should up scroll?(if not set it use setting use)
removeStrum(tag:String)
tag: name of custom field to remove.
Lua Get Function:
getResolutionWidth()(1.5.8+)
returning monitor width resolution. Shortcut of `getPropertyFromClass('openfl.Lib', 'application.application.window.display.bounds.width')`
getResolutionHeight()(1.5.8+)
returning monitor height resolution. Shortcut of `getPropertyFromClass('openfl.Lib', 'application.application.window.display.bounds.height')`